Continuing to work on the spell system
Let’s focus on… spell slots and making players cast spells
I’m a little lazy on touching the number to physics. I’m thinking that when spellcasting gets more fleshed out (and I have more spells), I can figure it out
The code is somewhat of a mess but I should be able to clean it up later. Really, all I have to do is separate the logic to different classes — right now they all just live in Player
I just realized that a player cannot see other players’ spells. This is prolly because I didn’t use commands and RPCs and stuff.