Multiplayer is always such an issue.

These days, I work on adding functionality, break a lot of things, fix it up, test it, become happy, then test multiplayer and realize it’s not working in multiplayer lol.

Then I realize I need to think about what will live on the server and what will live on the client.

Also I decided that I will rename my game from Magecraft to Spellfire.

Multiplayer

Notes and Considerations

Working on Multiplayer