I’ve been busy recently with job applications and personal matters. I have time now to do some work.
Recap
- Multiplayer is… still buggy
- I’ve been thinking that I should create the overall game flow (menu screen → lobby select → load spells → go into game. This would let me ensure some things are done before moving on to the next section. This just goes to show I have a lot to do hahah.
- I was in the middle of setting up the Guid distributor
Let’s do the Guid distributor so that I can get that done.
- I set up the Guid distributor
- There are now a few things to figure out:
- A client joins late → That should be handled when I get the overall game flow created
- Validation of JSON → I can do that later
- Ensure clients only try to load spells once server is done doing so → Should… also be fixed if I have the overall game flow created.
…It seems like I should work on the overall architecture instead. As in, the phases of step in the game.