Today is clean up
Many small things need to be fixed since I followed two tutorials to create what I have.
- Sharpened movement to feel like MOBA movement
- Resturcutred player prefab
- Deleted old code I’m not using (mainly SpellFactory and SpellRepository code)
- I decided to create simple spell prefabs to cast instead, and in the future change the spells using SpellFactory and SpellRepository
In the future, I need to:
- Finish a simple spell prototype
- Create basic spells
- Make users cast them
- Handle collision
- Enable score tracking
- Set up the “buy/upgrade spells” section between rounds
Once I have a basic prototype, I can think about the dynamic spell creation again.