I’ve been thinking about games. As the title says.

My next medium term goal is to create and publish Magecraft. There are a few skills to master if I want to publish it:

  1. Moving around an isometric view camera
    1. Having a centered camera and an uncentered camera
  2. 3D Physics such as pushing hit characters
  3. Setup for various spells and implementing clean hitboxes
  4. Clean UI

In the short term, I have a few things I want for my next (or next few) games

  1. Handling a 3D game
  2. Not caring about architecture, scalability or ScriptableObjects
    1. I spent so much focus on these things in the previous game that I want to see what the contrast is. This will let me know when I’m overengineering and when I should do a simple and dirty solution
  3. Either isometric or 3rd person view
  4. Something that’s not too demanding on creating the content instead of the systems
    1. For example, no visual novels, escape rooms, detective games, etc. Basically, nothing that requires intricate non-coding setup and game design

I’m having trouble figuring out what I want to create. One part of me wants a very simple one-and-done game as it’ll help me target skills and learn faster. Another part of me wants to create another elaborate game; I have a tendency to think about more complex games and systems.

This part is telling me to just create Magecraft right now hahah. However a major reason I’m heavily leaning against it is because I want my next game to not have good architecture (point 2 above).

I can also take this in a different direction: Create a minigame launcher. Then I can create lots of smaller games playable from a single game

Looking back, one reason I’m having trouble is because Space Intruders was supposed to be a small, quick game and I just blew up the scope of the game. Now I’m having trouble figuring out what approach I want to take to my game development.