I finally determined what I will be creating
It’s a bit of a stretch for me to do (multiplayer, isometric view, moving camera by edges, ai behavior) but it’s something that I think I’ll have a lot of fun creating.
Come to think of it, maybe I’ll actually publish this game!
I will be creating a minigame from Starcraft 2’s custom game “Raynor’s Party” by Grand (I think). The minigame is “Baneling Pain Fling”. So it’s “Baneling Pain Fling” from “Raynor’s Party” which is from “Starcraft 2”. Nice.
The map is a small square with a maze-like structure in the middle with narrow corridors. You are able to view the entire map as the game is an isometric view.
Everyone plays as a sentry, a creature that can create force fields to temporarily block movement. Banelings, rolling bombs, roll around the edges of the map and are occasionally lured to a spot on the maze. They will chase after any nearby players.
The goal is to survive the bombs for as long as possible and be the last one standing. You die after you’ve been hit by two bombs. You win when all the others die.
With the force fields, you can reroute bombs making them take alternate routes to their destination. You can force field behind yourself to protect yourself from bombs. Keep in mind that your opponents can force field you to prevent you from running away and forcing you to walk into a bomb. Lastly (if I am able to code this) force fields placed on you will push you away; this means you can be pushed through a wall or corner to the other side leading you to either safety or death.
Well, a lot is going on in the original game and the Starcraft 2 engine is doing a lot of heavy lifting. Some things that I will have to implement: