What I plan to create to practice my game development (in order)
Each game should teach me something new about game development or be a release
Games I’ve finished/working on
- Flappy Bird (Floopy Bird)
- Skills acquired:
- Introduction to Game Development
- Working with a 2D game
- Movement and user controls
- Basic save features
- Basic visual effects
- Space Invaders (Space Intruders)
- Skills acquired:
- Thinking about code architecture concerning modularity and scalability
- Using Unity’s ScriptableObjects
- Designing cards
- Projectiles and basic non-player movement
Games I have planned (in order)
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I have a few options for my next game:
- First person game? Not sure what. I was originally planning Temple Run but I realized the camera probably isn’t moving — the map is.
- Find items game
- Find a few items except you can’t see anything. You can only hear audio cues
- These audio cues will be louder if you’re closer, and quieter if you’re further
- There are alternate detection methods
- Feedback from how far an object is from you
- Shoot a line and get feedback on how far an object is from that line
- Skills: Sound, 3D movement, First person perspective (or third), maybe varying heights (objects are on stairs or tables or something)
- Some kind of 3rd person platformer
- Skills: 3rd person perspective, playing around with 3D
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[A few more games]
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[A few more games]
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MageCraft — multiplayer, isometric view — Want to publish
- A FFA arena in which you control a wizard and want to defeat the other players
- Use spells to damage enemies and push them out of the arena (and into lava)
- If you’re pushed out of the arena, do your best to make it back while dodging enemy spells
- After a round is over, buy new spells or upgrade existing ones
- First to x (10?) wins
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[A few more games]
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Game with inventory system
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Game where you whack things in first person/have combat
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Valheim similar — survival crafting game